Samsara

Samsara was a project created for a brief 10-day game jam by myself and seven other members of Naughty Dog QA. The goal for this project was to combine our talents and passions together and create a game we could all be proud of.

The game is about a spirit who returns to his village after a long journey, only to discover that it's been ravaged by an unknown force. This force has corrupted several members of the village, including it's leader. Using their powers of draining and imbuing life force into objects, the spirit must discover who is behind this unknown force, and why they've come to destroy the village.

My two primary responsibilities on this project were level design and game design. I prototyped each level of the game, including placing resources for the player that helped to balance the life force ability. I also helped conceptualize and prototype the player mechanics. Because of the amount of narrative presented in a game like this, many of my decisions behind both game and level design involved discussions with the narrative designers to plot out how to match the gameplay with the story we were trying to tell.


This project was developed using Unity.

Download link: https://itch.io/jam/dog-house-game-jam-ii/rate/1881635