iRacing
iRacing
October 2024 - Present
During my time at iRacing, I’ve tested several features, updates, and pieces of content across both iRacing, as well as NASCAR 26, iRacing Arcade, and NASCAR 25. I’ve helped plan, test, document, and ship new content, and perform routine maintenance in a live environment for both the iRacing simulator and UI. This includes new cars, tracks, user settings, mobile app updates, and more.
I’ve also lead testing on several features, projects, and updates, which involves constant communication with developers, and coordination across departments to write effective test plans and host productive test sessions with my peers in QA.